DASBE Projects

VR Project

VR educational tools have been developed to respond to the requirement of providing training and exposure to specific topics, in new and innovative ways. These tools enable the student to visualise the building or site and virtually walk through to investigate and ascertain defects, issues and dangers and then determine and provide appropriate solutions.
VR Project
Image Source: Colin Fardey, Stephen Bolger

Current Status:

In Development

Project Leaders

Colin Fardey
VR Project
Technological University of the Shannon
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Stephen Bolger
VR Project
Technological University of the Shannon
Stephen Bolger

Project Description

Introduction

This project aims to design, develop and test a number of Virtual Reality (VR) prototypes to support the delivery and assessment of existing and new programmes.

The VR prototypes will be flexible and easily adaptable to support the fast-moving construction industry, with regards to introduction of new materials/products and installation methods through to the provision of innovative ways to provide educational assessment and quizzes during the delivery of the programmes.

Investment-to-Date

In terms of investment to date the primary investment has been on technical expertise within the DASBE team. A range of VR tools and software solutions have been procured to enable of VR product development. Further investment in such solutions is needed for the next phase.

Project Milestones

June 2022
VR Prototype 1.0 Launch
June 2022
December 2022
VR Prototype Finalised
December 2022
June 2023
VR Prototype 2.0 Launch
June 2023

Project Phases

VR Prototype 1.0

The VR Visual Environment and educational tools developed for the use in a traditional residential building (Phase 1.0) was finalised during the period June to December 2022. This involved final modifications and also a range of testing with individuals and groups to identify any specific technical or user issues. The VR team finalised the product and it was successfully demonstrated at a number of promotional events across the TUS campuses during the period.

VR Prototype 2.0

Information to follow...

Project Gallery

VR Prototype 1.0
Image Source: Colin Fardey, Stephen Bolger
VR Prototype 2.0
Image Source: Colin Fardey, Stephen Bolger

Next Steps:

The VR team also considered next phase opportunities and scoping exercises have commenced to define the specific development path for the next phase. It is anticipated that the focus will be on non-residential buildings with the integration of building services e.g. renewables. Research was also started to assess alternative and cost-effective ways to develop VR educational tools faster, with investigation into different game engines and platforms.

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